Gold: Difference between revisions
More actions
update mirv price |
→Usage: mirv price |
||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
'''Gold''' is one of the two main resources in OpenFront, the second being [[Troops]]. | '''Gold''' is one of the two main resources in OpenFront, the second being [[Troops]]. | ||
The player slowly generates gold over time at a flat rate. | The player slowly generates gold over time at a flat rate, though most of the gold generated during matches past the [[Game Stage|Early-Game]] is gained by [[Trade]]. | ||
Gold is used to build [[Buildings| | == Usage == | ||
{| class="wikitable" | Gold is used to build [[Buildings|Structures]] and [[Unit|Units]]: | ||
{| class="wikitable sortable" | |||
|+Building prices | |+Building prices | ||
! | !Building | ||
!Price (formula) | !Price (formula) | ||
!Maximum price | !Maximum price | ||
|- | |- | ||
|[[ | |[[City]] | ||
| | |125,000 * 2^(city count) | ||
|1,000,000 | |1,000,000 | ||
|- | |- | ||
|[[Port]] | |[[Port]] | ||
|125,000 * 2^(port count) | |125,000 * 2^(port/factory count) | ||
|1,000,000 | |1,000,000 | ||
|- | |- | ||
|[[Factory]] | |[[Factory]] | ||
|125,000 * 2^(factory count) | |125,000 * 2^(port/factory count) | ||
|1,000,000 | |1,000,000 | ||
|- | |- | ||
| Line 25: | Line 26: | ||
|50,000 * (defense post count + 1) | |50,000 * (defense post count + 1) | ||
|250,000 | |250,000 | ||
|- | |||
|[[Missile Silo]] | |||
|1,000,000 | |||
|1,000,000 | |||
|- | |- | ||
|[[SAM Launcher]] | |[[SAM Launcher]] | ||
|1,500,000 * (SAM count + 1) | |1,500,000 * (SAM count + 1) | ||
|3,000,000 | |3,000,000 | ||
|} | |||
{| class="wikitable sortable" | |||
|+Unit prices | |||
!Unit | |||
!Price (formula) | |||
!Maximum price | |||
|- | |- | ||
|[[ | |[[Warship]] | ||
| | |250,000 * (warship count + 1) | ||
|1,000,000 | |1,000,000 | ||
|- | |- | ||
| Line 47: | Line 54: | ||
|- | |- | ||
|[[MIRV]] | |[[MIRV]] | ||
|25,000,000 | |25,000,000 (+15,000,000 for each use) | ||
|∞ | |||
|} | |} | ||
If you choose '''infinite gold''' in '''options''' (only available in [[Single Player| | If you choose '''infinite gold''' in '''options''' (only available in [[Single Player|Singleplayer]] and private lobbies), all buildings and units have a cost of 0 gold. | ||
== Generation == | |||
=== Base Gold Generation === | |||
Players gain a flat rate of 100 gold per [[Tick]] (1,000 gold per second), whereas [[Bots]] gain 50 gold per tick (500 gold per second). | |||
=== Trade === | |||
The main source of income for most players past the [[Game Stage|Early-Game]] is trade with other players and nations using [[Port|Ports]] and [[Factory|Factories]]. | |||
Ports are generally more profitable earlier, as they can give very large payouts for long routes, but factories have a lot of potential income if the [[Railroad|train network]] becomes large enough. Factories are also good alternatives to ports for players with no water access. | |||
= Additional Gold Sources = | === Additional Gold Sources === | ||
Additional gold sources are: | Additional gold sources are: | ||
* Conquering players, bots, and [[ | * Conquering players, bots, and [[Nations]] will give you all of the gold they owned. | ||
* Donations | * Donations from [[Team match|teammates]]. | ||
[[Category:Economy]] | |||
Latest revision as of 14:35, 14 March 2026
Gold is one of the two main resources in OpenFront, the second being Troops.
The player slowly generates gold over time at a flat rate, though most of the gold generated during matches past the Early-Game is gained by Trade.
Usage
Gold is used to build Structures and Units:
| Building | Price (formula) | Maximum price |
|---|---|---|
| City | 125,000 * 2^(city count) | 1,000,000 |
| Port | 125,000 * 2^(port/factory count) | 1,000,000 |
| Factory | 125,000 * 2^(port/factory count) | 1,000,000 |
| Defense Post | 50,000 * (defense post count + 1) | 250,000 |
| Missile Silo | 1,000,000 | 1,000,000 |
| SAM Launcher | 1,500,000 * (SAM count + 1) | 3,000,000 |
| Unit | Price (formula) | Maximum price |
|---|---|---|
| Warship | 250,000 * (warship count + 1) | 1,000,000 |
| Atom Bomb | 750,000 | 750,000 |
| Hydrogen Bomb | 5,000,000 | 5,000,000 |
| MIRV | 25,000,000 (+15,000,000 for each use) | ∞ |
If you choose infinite gold in options (only available in Singleplayer and private lobbies), all buildings and units have a cost of 0 gold.
Generation
Base Gold Generation
Players gain a flat rate of 100 gold per Tick (1,000 gold per second), whereas Bots gain 50 gold per tick (500 gold per second).
Trade
The main source of income for most players past the Early-Game is trade with other players and nations using Ports and Factories.
Ports are generally more profitable earlier, as they can give very large payouts for long routes, but factories have a lot of potential income if the train network becomes large enough. Factories are also good alternatives to ports for players with no water access.
Additional Gold Sources
Additional gold sources are: