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{{Distinguish|Bots}} | |||
'''Nations''' are one of the two types of non-player countries that spawn in [[OpenFront]], the other being [[Bots]]. | |||
Nations are | |||
[[ | |||
== Identification == | |||
Nations can be identified by the face that their names usually mirror those of real life countries or territories. Their flags are also the same as in real life. | |||
They spawn near their real-life locations on the [[Maps|Map]]. | |||
When viewing their player info, their type is set as "Nation". | |||
== Behavior == | |||
Nations are more powerful and make more intelligent decisions than bots. | |||
They are able to: | |||
* | * Request [[Alliance|Alliances]]. | ||
* Construct [[Buildings]] and [[Unit|Units]] enabling them to: | |||
** Engage in [[Trade]]. | |||
** Send [[Transport Ship|Transport Ships]]. (though it is easy for them to miss small islands) | |||
** Send [[Nuke|Nukes]], including [[MIRV|MIRVs]]. | |||
* [[Communication|Communicate]] using emojis. | |||
* Send attacks, especially when you attack them first. | |||
== Communication == | |||
{{Main|Communication}} | |||
Nations will send out emojis to countries they attack, ally, or respond to. In easy mode, players may send certain emojis to nations in order to improve their mutual relation. | |||
Noticing the emojis a nation sends when interacting with it may allow players to understand their intentions better, and allow players to manipulate them for their own benefit. | |||
== Difficulty == | |||
{{Main|Difficulty}} | |||
Nations' resources are heavily affected by difficulty. The harder the difficulty, the faster they gain resources, such as [[Gold]], and [[Troops]]. | |||
Their behavior does not change with difficulty. | |||
Public matches use the "Balanced" difficulty, resulting in nations having the same resources as humans. | |||
== Combating Nations == | |||
Nations are placed second in the purview of intelligence, with [[bots]] being last at third and human players placed at first. [[Nations]] are quite hard to beat if you aren't sufficiently prepared for them, due to their ability to act closer to humans than bots. It can be very hard to get rid of a nation bot when they commence an attack, but they ineffectively throw their troops at you and significantly reduce their ability to launch a second wave. Use these weaknesses to your advantage and start a noticeable invasion to call other nations around you to help eliminate them. You can also attack when they launch on a player or a fellow nation. If you are prepared, attack a nation after they build [[Buildings|infrastructure]]. | |||
== See also == | == See also == | ||
* [[Bots]] | * [[Bots]] | ||
Latest revision as of 08:17, 23 March 2026
Nations are one of the two types of non-player countries that spawn in OpenFront, the other being Bots.
Identification
Nations can be identified by the face that their names usually mirror those of real life countries or territories. Their flags are also the same as in real life.
They spawn near their real-life locations on the Map.
When viewing their player info, their type is set as "Nation".
Behavior
Nations are more powerful and make more intelligent decisions than bots.
They are able to:
- Request Alliances.
- Construct Buildings and Units enabling them to:
- Engage in Trade.
- Send Transport Ships. (though it is easy for them to miss small islands)
- Send Nukes, including MIRVs.
- Communicate using emojis.
- Send attacks, especially when you attack them first.
Communication
Nations will send out emojis to countries they attack, ally, or respond to. In easy mode, players may send certain emojis to nations in order to improve their mutual relation.
Noticing the emojis a nation sends when interacting with it may allow players to understand their intentions better, and allow players to manipulate them for their own benefit.
Difficulty
Nations' resources are heavily affected by difficulty. The harder the difficulty, the faster they gain resources, such as Gold, and Troops.
Their behavior does not change with difficulty.
Public matches use the "Balanced" difficulty, resulting in nations having the same resources as humans.
Combating Nations
Nations are placed second in the purview of intelligence, with bots being last at third and human players placed at first. Nations are quite hard to beat if you aren't sufficiently prepared for them, due to their ability to act closer to humans than bots. It can be very hard to get rid of a nation bot when they commence an attack, but they ineffectively throw their troops at you and significantly reduce their ability to launch a second wave. Use these weaknesses to your advantage and start a noticeable invasion to call other nations around you to help eliminate them. You can also attack when they launch on a player or a fellow nation. If you are prepared, attack a nation after they build infrastructure.