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Nations: Difference between revisions

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Nations are the other type of [[bots]] in an [[OpenFront.io|OpenFront]] match. They can be considered more "complex" or more "human-like". The main difference is that [[Nations]] are named after a real-life [[Nations|nation]], such as Bulgaria or Estonia. They will use the flag of their [[Nations|nation]] and spawn near their [[Nations|nation]]'s territory.
{{Distinguish|Bots}}


== Information ==
'''Nations''' are one of the two types of non-player countries that spawn in [[OpenFront]], the other being [[Bots]].  
Nations are commonly encountered adversaries in Openfront. Often considered as the intelligent relatives of the widespread cannon-fodder [[Bots]], they possess characteristics closer to a human player, including the following: Requesting [[Alliance|alliances]], Constructing Buildings and [[Port|trading]]. Another capability in the naval space is sending transports (also known as ships). Nations can also send emojis on special occasions. For example: if you '''attack a nation''', they have a chance to send out clown or angry emojis.
[[Nations]] can have inaccurate territory in the game. This is either because it is too small to be more than a pixel, or because the borders are too hard to draw. There is a very small chance it gets accurate borders, with high chances of  the territory being bigger or smaller on the [[Maps|map]].


== Identification ==
Nations can be identified by the face that their names usually mirror those of real life countries or territories. Their flags are also the same as in real life.


=== Combatting Nations ===
They spawn near their real-life locations on the [[Maps|Map]].
[[Nations]] are quite a peculiar entity in [[OpenFront.io|OpenFront]]. Nations are placed second in the purview of intelligence, with [[bots]] being last at third and human players placed at first. [[Nations]] are quite hard to beat if you aren't sufficiently prepared for them, due to their ability to act closer to humans than [[bots]]. It can be very hard to get rid of a nation bot when they commence an attack, but they ineffectively throw their troops at you and significantly reduce their ability to launch a second wave. Use these weaknesses to your advantage and start a noticeable invasion to call other nations around you to help eliminate them. You can also attack when they launch on a player or a fellow nation. If you are prepared, attack a nation after they build infrastructure like [[Port|ports]].


=== Actions performed by nations ===
When viewing their player info, their type is set as "Nation".
Nations can:


* Send ships
== Behavior ==
* [[Buildings|Build]]  ([[City|cities]], [[Port|ports]], [[Missile Silo|missile silos]])
Nations are more powerful and make more intelligent decisions than bots.
* Launch [[Atom Bomb|nukes]]
* Send emojis (mostly angry emojis when you attack them or clown emojis. This means they will fullsend or almost fullsend you (clown) or attack you continuously (angry). You can attempt to [[ally]] them to get them off you, and sometimes they accept.)


=== Trivia ===
They are able to:


* Technically, Nations can [[Atom Bomb|nuke]] each other, but never get the chance due to them being effectively wiped out up to the midgame phase.
* Request [[Alliance|Alliances]].
* Construct [[Buildings]] and [[Unit|Units]] enabling them to:
** Engage in [[Trade]].
** Send [[Transport Ship|Transport Ships]]. (though it is easy for them to miss small islands)
** Send [[Nuke|Nukes]], including [[MIRV|MIRVs]].
* [[Communication|Communicate]] using emojis.
* Send attacks, especially when you attack them first.
 
== Communication ==
{{Main|Communication}}
 
Nations will send out emojis to countries they attack, ally, or respond to. In easy mode, players may send certain emojis to nations in order to improve their mutual relation.
 
Noticing the emojis a nation sends when interacting with it may allow players to understand their intentions better, and allow players to manipulate them for their own benefit.
 
== Difficulty ==
{{Main|Difficulty}}
Nations' resources are heavily affected by difficulty. The harder the difficulty, the faster they gain resources, such as [[Gold]], and [[Troops]].
 
Their behavior does not change with difficulty.
 
Public matches use the "Balanced" difficulty, resulting in nations having the same resources as humans.
 
== Combating Nations ==
Nations are placed second in the purview of intelligence, with [[bots]] being last at third and human players placed at first. [[Nations]] are quite hard to beat if you aren't sufficiently prepared for them, due to their ability to act closer to humans than bots. It can be very hard to get rid of a nation bot when they commence an attack, but they ineffectively throw their troops at you and significantly reduce their ability to launch a second wave. Use these weaknesses to your advantage and start a noticeable invasion to call other nations around you to help eliminate them. You can also attack when they launch on a player or a fellow nation. If you are prepared, attack a nation after they build [[Buildings|infrastructure]].


== See also ==
== See also ==
* [[Bots]]
* [[Bots]]

Latest revision as of 08:17, 23 March 2026

Nations are one of the two types of non-player countries that spawn in OpenFront, the other being Bots.

Identification

Nations can be identified by the face that their names usually mirror those of real life countries or territories. Their flags are also the same as in real life.

They spawn near their real-life locations on the Map.

When viewing their player info, their type is set as "Nation".

Behavior

Nations are more powerful and make more intelligent decisions than bots.

They are able to:

Communication

Nations will send out emojis to countries they attack, ally, or respond to. In easy mode, players may send certain emojis to nations in order to improve their mutual relation.

Noticing the emojis a nation sends when interacting with it may allow players to understand their intentions better, and allow players to manipulate them for their own benefit.

Difficulty

Nations' resources are heavily affected by difficulty. The harder the difficulty, the faster they gain resources, such as Gold, and Troops.

Their behavior does not change with difficulty.

Public matches use the "Balanced" difficulty, resulting in nations having the same resources as humans.

Combating Nations

Nations are placed second in the purview of intelligence, with bots being last at third and human players placed at first. Nations are quite hard to beat if you aren't sufficiently prepared for them, due to their ability to act closer to humans than bots. It can be very hard to get rid of a nation bot when they commence an attack, but they ineffectively throw their troops at you and significantly reduce their ability to launch a second wave. Use these weaknesses to your advantage and start a noticeable invasion to call other nations around you to help eliminate them. You can also attack when they launch on a player or a fellow nation. If you are prepared, attack a nation after they build infrastructure.

See also