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Nuke: Difference between revisions

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[[File:Atom Bomb.png|thumb|A [[nuke]] in air.|x200px]]
[[File:Atom Bomb.png|thumb|A [[nuke]] in air.|x200px]]
A [[nuke]] currently refers to any type of airborne missile in the game launchable from a [[Missile Silo|missile silo]].  
'''Nukes''' are any type of airborne missile in the game launchable from a [[Missile Silo]].  


All [[Nuke|nukes]], except for the initial missile of a [[MIRV]], can be shot down by a [[SAM Launcher]] (MIRV warheads can be show down).
All [[Nuke|nukes]], except for the initial missile of a [[MIRV]], can be shot down by a [[SAM Launcher]] (MIRV warheads can be shot down).


The speed of flight is 6 as of [[Update 26.0#v26.6|Update 26.6]]<ref>[[Update 24.0#🔧 Game Improvements]]</ref> (meaning a nuke shot from one side of the [[World]] map to the other over the equator will take approximately 35s). In future updates [[MIRV|MIRVs]] will likely have their travel time standardized.
The speed of flight was 6 [[Tile|Tiles]] per [[Tick]] as of [[Update:0.26.6|v26.6]] adn has been bumped to 8 since [[v31.0]]. In future updates, [[MIRV|MIRVs]] will have their travel time standardized, meaning that all MIRVs will land at the same time.
 
== Properties ==
Each nuke type has an inner and outer range. The inner and outer ranges turning respectively 100% and 50% of the land into [[Fallout]]. The ranges are provided in [[Tile|Tiles]].
 
Unlike other [[Buildings]] and [[Unit|Units]], nukes have a fixed [[Gold]] cost and do not scale by number, except for the MIRV, whose price increases by 15,000,000 Gold for each use, this change is applied to the whole lobby.
{| class="wikitable"
|+Nuke ranges and prices
!Name
!Inner range
!Outer range
!Cost
|-
|[[Atom Bomb]]
|12
|30
|750,000
|-
|[[Hydrogen Bomb]]
|80
|100
|3,000,000
|-
|[[MIRV]]
|N/A
|N/A
|25,000,000 (+15M for each use)
|-
|MIRV warhead
|12
|18
|N/A
|}


== Strategy ==
== Strategy ==

Latest revision as of 10:01, 1 May 2026

File:Atom Bomb.png
A nuke in air.

Nukes are any type of airborne missile in the game launchable from a Missile Silo.

All nukes, except for the initial missile of a MIRV, can be shot down by a SAM Launcher (MIRV warheads can be shot down).

The speed of flight was 6 Tiles per Tick as of v26.6 adn has been bumped to 8 since v31.0. In future updates, MIRVs will have their travel time standardized, meaning that all MIRVs will land at the same time.

Properties

Each nuke type has an inner and outer range. The inner and outer ranges turning respectively 100% and 50% of the land into Fallout. The ranges are provided in Tiles.

Unlike other Buildings and Units, nukes have a fixed Gold cost and do not scale by number, except for the MIRV, whose price increases by 15,000,000 Gold for each use, this change is applied to the whole lobby.

Nuke ranges and prices
Name Inner range Outer range Cost
Atom Bomb 12 30 750,000
Hydrogen Bomb 80 100 3,000,000
MIRV N/A N/A 25,000,000 (+15M for each use)
MIRV warhead 12 18 N/A

Strategy

A screenshot of an openFront game
The difference between launching a nuke at the top and bottom of the map

In order to land a nuke as fast as possible, firstly, the overall distance should be minimized, additionally, the horizontal distance should be minimized. What this means, is that when choosing where to build a missile silo to strike a specific target, or when choosing at what part of a player's territory you want to target a MIRV at, you should choose a silo that is as close as possible to the target, and they should ideally be directly below or above eachother. If you must travel some horizontal distance, ideally, you want to travel that distance at the top of the map, as the height of the trajectory parabola is limited to not go over the map, minimizing the overall length of the trajectory, and thus decreasing the time to land.

See also