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Tribes are one of the two types of non-player countries that spawn in [[OpenFront]], the other being [[Nations]]. Every (public) game, 400 tribes spawn into the map. | |||
== Behavior == | == Behavior == | ||
'''Tribes''' will always send out extremely small-scale attacks to their neighbors, slowly and gradually taking a few pixels of land at a time. This isn’t a real problem though, unless you decide to full-send, or allow nearby tribes to build up too many troops. Each tribe spawns somewhere random in the [[Maps|map]], staying a fair distance away from other tribes and never moving from their location until the game starts. | |||
Tribes do not have a flag beside their name. | |||
Tribes never create any types of [[Buildings]] or [[Unit|Units]] (Meaning they cannot send [[Transport Ship|Transport Boats]]). They are able to own buildings by conquering land from a player or nation which has built a building. | |||
== Custom Games == | |||
In [[Single Player|Singleplayer]] and in private lobbies, you can control how many tribes will spawn using the [[Game Settings]]. The maximum, and also the default number of tribes is 400. You can use the slider to adjust the number. Turning it to 0 will disable tribes, leaving only nations and players in the game. | |||
== Tribe Combat == | |||
{{Main|Combat}} | |||
'''Combat''' against tribes is generally very easy, as they are given multiple debuffs when fighting against players and [[Nations]]. Namely: | |||
* | * Troop loss against tribes is lowered by 20%. | ||
* Their population growth is lowered by 30%. | |||
* Tribes start with only 10,000 [[Troops]]. | |||
* Their maximum population is lowered by 50%. | |||
* Tribes attack wilderness with 5% of troops. | |||
=== | == Difficulty == | ||
Unlike [[Nations]], tribes are not affected by difficulty settings. | |||
== Names == | |||
Tribes spawn with random names, usually made up of the name of a geographical area, and a type of region. | |||
During certain events, such as during Christmas, tribes may have totally different naming schemes. | |||
Tribes can be identified by their muted colors, long names, and their type being displayed as "Tribe" in their details. | |||
== | == Strategy == | ||
[[ | By abusing tribes' slow and weak attacks, players may place a [[Buildings|Building]] on the border with a tribe, let it get captured, and then build another building of the same type, let it get captured, and so on, ending by capturing back all the territory. Given most buildings scale in price linearly, or even exponentially, this can save millions of [[Gold]]. | ||
== See also == | == See also == | ||
Latest revision as of 17:51, 23 March 2026
Tribes are one of the two types of non-player countries that spawn in OpenFront, the other being Nations. Every (public) game, 400 tribes spawn into the map.
Behavior
Tribes will always send out extremely small-scale attacks to their neighbors, slowly and gradually taking a few pixels of land at a time. This isn’t a real problem though, unless you decide to full-send, or allow nearby tribes to build up too many troops. Each tribe spawns somewhere random in the map, staying a fair distance away from other tribes and never moving from their location until the game starts.
Tribes do not have a flag beside their name.
Tribes never create any types of Buildings or Units (Meaning they cannot send Transport Boats). They are able to own buildings by conquering land from a player or nation which has built a building.
Custom Games
In Singleplayer and in private lobbies, you can control how many tribes will spawn using the Game Settings. The maximum, and also the default number of tribes is 400. You can use the slider to adjust the number. Turning it to 0 will disable tribes, leaving only nations and players in the game.
Tribe Combat
Combat against tribes is generally very easy, as they are given multiple debuffs when fighting against players and Nations. Namely:
- Troop loss against tribes is lowered by 20%.
- Their population growth is lowered by 30%.
- Tribes start with only 10,000 Troops.
- Their maximum population is lowered by 50%.
- Tribes attack wilderness with 5% of troops.
Difficulty
Unlike Nations, tribes are not affected by difficulty settings.
Names
Tribes spawn with random names, usually made up of the name of a geographical area, and a type of region.
During certain events, such as during Christmas, tribes may have totally different naming schemes.
Tribes can be identified by their muted colors, long names, and their type being displayed as "Tribe" in their details.
Strategy
By abusing tribes' slow and weak attacks, players may place a Building on the border with a tribe, let it get captured, and then build another building of the same type, let it get captured, and so on, ending by capturing back all the territory. Given most buildings scale in price linearly, or even exponentially, this can save millions of Gold.