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Nations: Difference between revisions

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m Communication: the>they grammar correction
communication
 
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** Send [[Transport Ship|Transport Ships]]. (though it is easy for them to miss small islands)
** Send [[Transport Ship|Transport Ships]]. (though it is easy for them to miss small islands)
** Send [[Nuke|Nukes]], including [[MIRV|MIRVs]].
** Send [[Nuke|Nukes]], including [[MIRV|MIRVs]].
* Communicate using emojis.
* [[Communication|Communicate]] using emojis.
* Send attacks, especially when you attack them first.
* Send attacks, especially when you attack them first.


== Communication ==
== Communication ==
Nations will send out [[Communication|emojis]] to countries they attack. They will send a clown emoji when they attack you just once, and an angry emoji when they attack you continuously.
{{Main|Communication}}


It is sometimes possible to ally with them after they have attacked you.
Nations will send out emojis to countries they attack, ally, or respond to. In easy mode, players may send certain emojis to nations in order to improve their mutual relation.
 
Noticing the emojis a nation sends when interacting with it may allow players to understand their intentions better, and allow players to manipulate them for their own benefit.


== Difficulty ==
== Difficulty ==

Latest revision as of 08:17, 23 March 2026

Nations are one of the two types of non-player countries that spawn in OpenFront, the other being Bots.

Identification

Nations can be identified by the face that their names usually mirror those of real life countries or territories. Their flags are also the same as in real life.

They spawn near their real-life locations on the Map.

When viewing their player info, their type is set as "Nation".

Behavior

Nations are more powerful and make more intelligent decisions than bots.

They are able to:

Communication

Nations will send out emojis to countries they attack, ally, or respond to. In easy mode, players may send certain emojis to nations in order to improve their mutual relation.

Noticing the emojis a nation sends when interacting with it may allow players to understand their intentions better, and allow players to manipulate them for their own benefit.

Difficulty

Nations' resources are heavily affected by difficulty. The harder the difficulty, the faster they gain resources, such as Gold, and Troops.

Their behavior does not change with difficulty.

Public matches use the "Balanced" difficulty, resulting in nations having the same resources as humans.

Combating Nations

Nations are placed second in the purview of intelligence, with bots being last at third and human players placed at first. Nations are quite hard to beat if you aren't sufficiently prepared for them, due to their ability to act closer to humans than bots. It can be very hard to get rid of a nation bot when they commence an attack, but they ineffectively throw their troops at you and significantly reduce their ability to launch a second wave. Use these weaknesses to your advantage and start a noticeable invasion to call other nations around you to help eliminate them. You can also attack when they launch on a player or a fellow nation. If you are prepared, attack a nation after they build infrastructure.

See also