Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Create an account below if you want to be able to make edits.

Tile: Difference between revisions

From the OpenFront Wiki Project
m 1 revision imported: Port from openfront.miraheze.org
mNo edit summary
 
Line 1: Line 1:
'''Tiles''' are the unit of distance in Openfront. Each tile is equal to a single pixel on the map. The world map is 2000 tiles wide and 1000 tiles high.
'''Tiles''' are the unit of distance in [[OpenFront|OpenFront]]. Each tile is equal to a single pixel on the map. The world map is 2000 tiles wide and 1000 tiles high.


== Coordinates ==
== Coordinates ==
Tiles are used in coordinates, with the format of [x,y], where x is the number of tiles from the leftmost edge of the map, and y is the number of tiles from the top edge of the map. Players may see the coordinates of where they clicked by looking in the developer console while playing.
Tiles are used in coordinates, with the format of [x,y], where x is the number of tiles from the leftmost edge of the map, and y is the number of tiles from the top edge of the map. Players may see the coordinates of where they clicked by looking in the developer console while playing.

Latest revision as of 16:10, 18 November 2025

Tiles are the unit of distance in OpenFront. Each tile is equal to a single pixel on the map. The world map is 2000 tiles wide and 1000 tiles high.

Coordinates

Tiles are used in coordinates, with the format of [x,y], where x is the number of tiles from the leftmost edge of the map, and y is the number of tiles from the top edge of the map. Players may see the coordinates of where they clicked by looking in the developer console while playing.