Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Create an account below if you want to be able to make edits.

SAM Launcher: Difference between revisions

From the OpenFront Wiki Project
No edit summary
Start updating SAM Launcher to v0.27 functionality
Line 1: Line 1:
[[File:S.A.M Launcher.png|thumb|The '''S.A.M Launcher''' when it's built.|x200px]]
[[File:SAM Cover Range.png|thumb|327x327px|The '''S.A.M Launcher''' when it's built. Showing the cover range of each SAM Launcher.]]
The [[SAM Launcher|SAM]] (Surface-to-Air Missile system) is a [[Building]] that has the ability to shoot down nearby nukes in a 75 pixel radius around the building. It can intercept [[Atom Bomb|Atom Bombs]] as well as [[Hydrogen Bomb|Hydrogen Bombs]], and individual MIRV warheads. It will not stop [[MIRV|MIRVs]].
The [[SAM Launcher|SAM]] (Surface-to-Air Missile system) is a [[Buildings|Building]] that has the ability to shoot down nearby nukes in a 75 pixel radius around the building. It can intercept [[Atom Bomb|Atom Bombs]] as well as [[Hydrogen Bomb|Hydrogen Bombs]], and individual MIRV warheads. It will not stop [[MIRV|MIRVs]].


It can be upgraded as of [[update 24.0]].
It can be upgraded as of [[update 24.0]] and the upgrades will now add additional range as of update v0.27<ref>https://github.com/openfrontio/OpenFrontIO/commit/5dde4cc16db5216faccd624ad0a670e85b4c87f1</ref>


== Launching a Intercepting Missile ==
== Launching a Intercepting Missile ==
[[File:SAM Radius New.png|thumb|The range of the SAM Launcher, plotted in Desmos]]
[[File:SAM Stack Comparison.png|thumb|311x311px|Comparison of SAM range based on upgrades compared to [[Hydrogen Bomb]] radius.]]
The [[SAM]] will only intercept a missile headed for your territory. When intercepting, the [[SAM Launcher|SAM]] prioritizes [[Hydrogen Bomb|Hydrogen Bombs]] over [[Atom Bomb|Atom Bombs]]. It will prioritize missiles that are closer to it too, but will always prioritize [[Hydrogen Bomb|Hydrogen Bombs]] over [[Atom Bomb|Atom Bombs]]. The [[SAM Launcher|SAM]] has a 7.5 second cooldown<ref>https://github.com/openfrontio/OpenFrontIO/blob/e4686642a0f341b5b3eb17c03f64d22f8a7b9a8a/src/core/execution/SAMLauncherExecution.ts#L25</ref>, in which while it is reloading the icon of the [[SAM Launcher|SAM]] will turn red indicating that it can not intercept a missile at that time.<ref>https://github.com/openfrontio/OpenFrontIO/commit/24f25d677a6f43089fb7aa50c1509a84bf8839a1</ref>
The [[SAM Launcher|SAM]] will only intercept a missile headed for your territory. When intercepting, the [[SAM Launcher|SAM]] prioritizes [[Hydrogen Bomb|Hydrogen Bombs]] over [[Atom Bomb|Atom Bombs]]. It will prioritize missiles that are closer to it too, but will always prioritize [[Hydrogen Bomb|Hydrogen Bombs]] over [[Atom Bomb|Atom Bombs]]. The [[SAM Launcher|SAM]] has a 7.5 second cooldown<ref>https://github.com/openfrontio/OpenFrontIO/blob/e4686642a0f341b5b3eb17c03f64d22f8a7b9a8a/src/core/execution/SAMLauncherExecution.ts#L25</ref>, in which while it is reloading the icon of the [[SAM Launcher|SAM]] will turn red indicating that it can not intercept a missile at that time.<ref>https://github.com/openfrontio/OpenFrontIO/commit/24f25d677a6f43089fb7aa50c1509a84bf8839a1</ref>


== Price ==
== Price ==
It costs 1.5M, The price increases for each one you own up to 3M.
It costs 1.5M, The price increases for each one you own up to 3M.
== Upgrades ==
[[SAM Launcher|SAM]]'s can be upgraded and stacked on each-other from version 0.27 - Previously this would just act as adding an additional Intercepting Missile capability but in v0.27 the SAM's range will be increased when stacked and a preview of this range shown to the player.


== Intercepting Missile ==
== Intercepting Missile ==

Revision as of 14:49, 22 November 2025

The S.A.M Launcher when it's built. Showing the cover range of each SAM Launcher.

The SAM (Surface-to-Air Missile system) is a Building that has the ability to shoot down nearby nukes in a 75 pixel radius around the building. It can intercept Atom Bombs as well as Hydrogen Bombs, and individual MIRV warheads. It will not stop MIRVs.

It can be upgraded as of update 24.0 and the upgrades will now add additional range as of update v0.27[1]

Launching a Intercepting Missile

Comparison of SAM range based on upgrades compared to Hydrogen Bomb radius.

The SAM will only intercept a missile headed for your territory. When intercepting, the SAM prioritizes Hydrogen Bombs over Atom Bombs. It will prioritize missiles that are closer to it too, but will always prioritize Hydrogen Bombs over Atom Bombs. The SAM has a 7.5 second cooldown[2], in which while it is reloading the icon of the SAM will turn red indicating that it can not intercept a missile at that time.[3]

Price

It costs 1.5M, The price increases for each one you own up to 3M.

Upgrades

SAM's can be upgraded and stacked on each-other from version 0.27 - Previously this would just act as adding an additional Intercepting Missile capability but in v0.27 the SAM's range will be increased when stacked and a preview of this range shown to the player.

Intercepting Missile

Once the SAM detects a nuke in it's range, it will launch a intercepting missile to try to stop it. The intercepting missile will move towards the target missile until it has reached it. Then, it has a 75% chance[4] to successfully intercept the target missile.

See also

Sources