Difficulty: Difference between revisions
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miraheze>Lavodan Added table with information on what exactly difficulty does, clarified wording, added trivia section |
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Revision as of 14:09, 17 November 2025
Difficulty levels in OpenFront change the intensity of the game for private and singleplayer lobbies.
When creating a new lobby, several options (such as changing maps and Game Conditions) can be selected by the host. Beneath the map choice is the choice of difficulty. The difficulty ranges between four levels:
- Relaxed (Easiest Difficulty)
- Balanced (Default Difficulty)
- Intense
- Impossible (Hardest Difficulty)
These difficulties do not change how nations act and play the game, they instead change how they get resources directly.
| Difficulty | Base Starting Troops | Max Troops Multiplier | Population Growth Multiplier |
|---|---|---|---|
| Relaxed | 2,500 | 0.5x | 0.9x |
| Balanced | 5,000 | 1x | 1x |
| Intense | 20,000 | 1.5x | 1.1x |
| Impossible | 50,000 | 2x | 1.2x |
Trivia
- While there is a defined "Difficulty Modifier" function with large gaps between difficulty values (1, 3, 9, 18), this value is actually not used anywhere within the source code.