Nuke: Difference between revisions
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All [[Nuke|nukes]], except for the initial missile of a [[MIRV]], can be shot down by a [[SAM Launcher]] (MIRV warheads can be shot down). | All [[Nuke|nukes]], except for the initial missile of a [[MIRV]], can be shot down by a [[SAM Launcher]] (MIRV warheads can be shot down). | ||
The speed of flight is 6 [[Tile|Tiles]] per [[Tick]] as of [[Update 26 | The speed of flight is 6 [[Tile|Tiles]] per [[Tick]] as of [[Update:0.26.6|v26.6]] (meaning a nuke shot from one side of the [[World]] map to the other over the equator will take approximately 35s). In future updates [[MIRV|MIRVs]] may have their travel time standardized. | ||
== Properties == | == Properties == | ||
Revision as of 18:21, 23 March 2026
Nukes are any type of airborne missile in the game launchable from a Missile Silo.
All nukes, except for the initial missile of a MIRV, can be shot down by a SAM Launcher (MIRV warheads can be shot down).
The speed of flight is 6 Tiles per Tick as of v26.6 (meaning a nuke shot from one side of the World map to the other over the equator will take approximately 35s). In future updates MIRVs may have their travel time standardized.
Properties
Each nuke type has an inner and outer range. The inner and outer ranges turning 100% and 50% of the land into Fallout respectively. The ranges are provided in Tiles.
Unlike other Buildings and Units, nukes have a fixed Gold cost and do not scale by number.
| Name | Inner range | Outer range | Cost |
|---|---|---|---|
| Atom Bomb | 12 | 30 | 750,000 |
| Hydrogen Bomb | 80 | 100 | 3,000,000 |
| MIRV | N/A | N/A | 35,000,000 |
| MIRV warhead | 12 | 18 | N/A |
Strategy
In order to land a nuke as fast as possible, firstly, the overall distance should be minimized, additionally, the horizontal distance should be minimized. What this means, is that when choosing where to build a missile silo to strike a specific target, or when choosing at what part of a player's territory you want to target a MIRV at, you should choose a silo that is as close as possible to the target, and they should ideally be directly below or above eachother. If you must travel some horizontal distance, ideally, you want to travel that distance at the top of the map, as the height of the trajectory parabola is limited to not go over the map, minimizing the overall length of the trajectory, and thus decreasing the time to land.