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Testing scrollable math
 
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{{Scrollable Math|<math>
{{Scrollable Math|<math>\text{wildSpeed} = \frac{2000 * \max(\text{terrainSpeed} * \text{defensePostSpeedDebuff} * \text{falloutSpeedDebuff}, 10)}{\text{attackerTroops}},
f(x) = \int_{0}^{\infty} \frac{e^{-t} \, t^{x-1}}{\Gamma(x)} \, dt
\text{clampedWildernessSpeed(wildSpeed)} =
+ \sum_{n=1}^{\infty} \frac{(-1)^n}{n!} \prod_{k=0}^{n} \frac{(2k+1)^2 + x^2}{(2k+2)!}  
\begin{cases}
+ \frac{1}{1 - e^{-x}} \prod_{m=1}^{\infty} \left(1 + \frac{x^2}{m^2 \pi^2}\right)^{-1}  
5 & \text{if } \text{wildSpeed} \leq 5 &\\  
+ \sqrt{\frac{x^2 + 1}{x^2 + 2}} \cdot \frac{\ln(x^2 + 3)}{\sqrt[3]{x^2 + 4}}
100 & \text{if } \text{wildSpeed} \geq 100 &\\  
+ \frac{\sin(x)}{x} + \frac{\cos(x)}{x^2 + 1}
\text{wildSpeed}   & \text{if } 5 < \text{wildSpeed} < 100 \end{cases}</math>}}
</math>}}

Revision as of 14:58, 17 November 2025

 wildSpeed=2000*max(terrainSpeed*defensePostSpeedDebuff*falloutSpeedDebuff,10)attackerTroops,clampedWildernessSpeed(wildSpeed)={5if wildSpeed5100if wildSpeed100wildSpeedif 5<wildSpeed<100