Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Create an account below if you want to be able to make edits.

Warship: Difference between revisions

From the OpenFront Wiki Project
m 1 revision imported: Port from openfront.miraheze.org
No edit summary
Line 69: Line 69:
* [[Trade Ship]]
* [[Trade Ship]]
* [[Transport Ship]]
* [[Transport Ship]]
<references />
[[Category:Units]]
[[Category:Combat]]
[[Category:Economy]]

Revision as of 08:05, 18 November 2025

File:Warship.png
A Warship.

Description

Warships are a type of building [Sub-type Boat] costing 250 000 gold for the first bought, then increases by 250 000 for each ship owned, up to a maximum of 1 000 000.

How to Spawn

To spawn (buy) a Warship, right-click a water source, access the build menu, and buy it. It will then appear at the nearest owned Port and will move to the targeted location.

Properties

  • Hit Points: 1000 HP
  • Cost: Scales with number of warships owned, calculated with this formula:
cost = Math.min(1_000_000, (numWarships + 1) * 250_000)
  • Movement: Can move one tile per tick (100ms)
  • Territory Bound: No (can move freely in water)

Repair

Warships heal 1 HP per tick (100ms) when the player has at least one port.

Behavior

A Selected Warship.

Warships don't heal or capture trade when their owning player has no port.[1]

Warships will instantly reload after shooting a Transport Ship.[2]

Manual Moving

Warships, when left-clicked, will show a square highlight. If a water source is then left clicked, the selected Warship will move to the clicked location.

Patrol

Warships will:

  • Patrol their assigned area when no targets are present
  • Automatically engage enemy ships that enter their targeting range
  • Chase and attempt to capture enemy trade ships
  • Return to patrol when targets are eliminated

Fight

File:Naval Warfare.png
A fleet of Warships, fighting the enemy.

When encountering another Warship or Transport Ship from another country, Warships will proceed to fight. While fighting, Warships will fire bullets at the target until it is destroyed.

  • Attack Rate: One shell every 20 ticks (2 seconds)
  • Shell Damage: 250 damage per hit
  • Shell Lifetime: 20 ticks (2 seconds)
  • Shell Speed: 3 tiles per tick
  • Targeting Range: 130 tiles

Target Priority

Warships automatically prioritize targets in the following order:[3]

  1. Transport Ships
  2. Enemy Warships
  3. Trade Ships

Capturing

File:Trade Ship Capturing.png
A Trade Ship being captured by a Warship.

When a warship encounters a trade ship that isn't heading to the warship owners ports, it will rush towards it until it makes contact. The trade ship will then be captured and will be assigned to the nation of the warship.

When chasing a trade ship, warships double their speed and move at 2 tiles per tick (20 tiles per second).

To determine if a trade ship is able to be captured, it must:

  1. Not belong to yourself or any of your allies
  2. Not be heading towards your own port
  3. Not belong to any player your ally is allied with
  4. Not be near a coast, in which case it is not capturable.


Note: to see which trade ships are able to be captured, you can hold the "space" bar of your keyboard. Trade ships will appear in green if it belongs to you / heads towards one of your ports, in yellow if it is uncapturable because of an alliance, and red if it is capturable.

See Also