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Nuke: Difference between revisions

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[[File:Atom Bomb.png|thumb|A [[nuke]] in air.|x200px]]
[[File:Atom Bomb.png|thumb|A [[nuke]] in air.|x200px]]
A [[nuke]] currently refers to any type of airborne missile in the game launchable from a [[Missile Silo|missile silo]].  
'''Nukes''' are any type of airborne missile in the game launchable from a [[Missile Silo]].  


All [[Nuke|nukes]], except for the initial missile of a [[MIRV]], can be shot down by a [[SAM Launcher]] (MIRV warheads can be show down).
All [[Nuke|nukes]], except for the initial missile of a [[MIRV]], can be shot down by a [[SAM Launcher]] (MIRV warheads can be shot down).


The speed of flight is 6 as of [[Update 26.0#v26.6|Update 26.6]]<ref>[[Update 24.0#🔧 Game Improvements]]</ref> (meaning a nuke shot from one side of the [[World]] map to the other over the equator will take approximately 35s). In future updates [[MIRV|MIRVs]] will likely have their travel time standardized.
The speed of flight is 6 [[Tile|Tiles]] per [[Tick]] as of [[Update 26.0#v26.6|Update 26.6]] (meaning a nuke shot from one side of the [[World]] map to the other over the equator will take approximately 35s). In future updates [[MIRV|MIRVs]] may have their travel time standardized.


== Strategy ==
== Strategy ==

Revision as of 15:16, 18 November 2025

File:Atom Bomb.png
A nuke in air.

Nukes are any type of airborne missile in the game launchable from a Missile Silo.

All nukes, except for the initial missile of a MIRV, can be shot down by a SAM Launcher (MIRV warheads can be shot down).

The speed of flight is 6 Tiles per Tick as of Update 26.6 (meaning a nuke shot from one side of the World map to the other over the equator will take approximately 35s). In future updates MIRVs may have their travel time standardized.

Strategy

A screenshot of an openFront game
The difference between launching a nuke at the top and bottom of the map

In order to land a nuke as fast as possible, firstly, the overall distance should be minimized, additionally, the horizontal distance should be minimized. What this means, is that when choosing where to build a missile silo to strike a specific target, or when choosing at what part of a player's territory you want to target a MIRV at, you should choose a silo that is as close as possible to the target, and they should ideally be directly below or above eachother. If you must travel some horizontal distance, ideally, you want to travel that distance at the top of the map, as the height of the trajectory parabola is limited to not go over the map, minimizing the overall length of the trajectory, and thus decreasing the time to land.

See also