Tile: Difference between revisions
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'''Tiles''' are the unit of distance in | '''Tiles''' are the unit of distance in [[OpenFront|OpenFront]]. Each tile is equal to a single pixel on the map. The world map is 2000 tiles wide and 1000 tiles high. | ||
== Coordinates == | == Coordinates == | ||
Tiles are used in coordinates, with the format of [x,y], where x is the number of tiles from the leftmost edge of the map, and y is the number of tiles from the top edge of the map. Players may see the coordinates of where they clicked by looking in the developer console while playing. | Tiles are used in coordinates, with the format of [x,y], where x is the number of tiles from the leftmost edge of the map, and y is the number of tiles from the top edge of the map. Players may see the coordinates of where they clicked by looking in the developer console while playing. | ||
Latest revision as of 16:10, 18 November 2025
Tiles are the unit of distance in OpenFront. Each tile is equal to a single pixel on the map. The world map is 2000 tiles wide and 1000 tiles high.
Coordinates
Tiles are used in coordinates, with the format of [x,y], where x is the number of tiles from the leftmost edge of the map, and y is the number of tiles from the top edge of the map. Players may see the coordinates of where they clicked by looking in the developer console while playing.