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Gold: Difference between revisions

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The player slowly generates gold over time at a flat rate, though most of the gold generated during matches past the [[Game Stage|Early-Game]] is gained by [[Trade]].
The player slowly generates gold over time at a flat rate, though most of the gold generated during matches past the [[Game Stage|Early-Game]] is gained by [[Trade]].


== Usage ==
Gold is used to build [[Buildings|Structures]] and [[Unit|Units]]:
Gold is used to build [[Buildings|Structures]] and [[Unit|Units]]:
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{| class="wikitable sortable"
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If you choose '''infinite gold''' in '''options''' (only available in [[Single Player|Singleplayer]] and private lobbies), all buildings have a cost of 0 gold.
If you choose '''infinite gold''' in '''options''' (only available in [[Single Player|Singleplayer]] and private lobbies), all buildings have a cost of 0 gold.


= Base Gold Generation =
== Generation ==
 
=== Base Gold Generation ===
Players gain a flat rate of 100 gold per [[Tick]] (1,000 gold per second), whereas [[Bots]] gain 50 gold per tick (500 gold per second).
Players gain a flat rate of 100 gold per [[Tick]] (1,000 gold per second), whereas [[Bots]] gain 50 gold per tick (500 gold per second).


= Additional Gold Sources =
=== Trade ===
The main source of income for most players past the [[Game Stage|Early-Game]] is trade with other players and nations using [[Port|Ports]] and [[Factory|Factories]].
 
Ports are generally more profitable earlier, as they can give very large payouts for long routes, but factories have a lot of potential income if the [[Railroad|train network]] becomes large enough. Factories are also good alternatives to ports for players with no water access.
 
=== Additional Gold Sources ===
Additional gold sources are:
Additional gold sources are:
* Conquering players, bots, and [[Nations]]
* Conquering players, bots, and [[Nations]] will give you all of the gold they owned.
* Donations
* Donations from [[Team match|teammates]].
* [[Trading]] (Ports, Factories)
[[Category:Economy]]
[[Category:Economy]]

Revision as of 08:50, 19 November 2025

Gold is one of the two main resources in OpenFront, the second being Troops.

The player slowly generates gold over time at a flat rate, though most of the gold generated during matches past the Early-Game is gained by Trade.

Usage

Gold is used to build Structures and Units:

Building prices
Building Price (formula) Maximum price
City 125,000 * 2^(city count) 1,000,000
Port 125,000 * 2^(port/factory count) 1,000,000
Factory 125,000 * 2^(port/factory count) 1,000,000
Defense Post 50,000 * (defense post count + 1) 250,000
Missile Silo 1,000,000 1,000,000
SAM Launcher 1,500,000 * (SAM count + 1) 3,000,000
Unit prices
Unit Price (formula) Maximum price
Warship 250,000 * (warship count + 1) 1,000,000
Atom Bomb 750,000 750,000
Hydrogen Bomb 5,000,000 5,000,000
MIRV 35,000,000 35,000,000

If you choose infinite gold in options (only available in Singleplayer and private lobbies), all buildings have a cost of 0 gold.

Generation

Base Gold Generation

Players gain a flat rate of 100 gold per Tick (1,000 gold per second), whereas Bots gain 50 gold per tick (500 gold per second).

Trade

The main source of income for most players past the Early-Game is trade with other players and nations using Ports and Factories.

Ports are generally more profitable earlier, as they can give very large payouts for long routes, but factories have a lot of potential income if the train network becomes large enough. Factories are also good alternatives to ports for players with no water access.

Additional Gold Sources

Additional gold sources are:

  • Conquering players, bots, and Nations will give you all of the gold they owned.
  • Donations from teammates.