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Difficulty

From the OpenFront Wiki Project
Revision as of 12:19, 23 November 2025 by Lavodan (talk | contribs) (formatting)

Difficulty levels in OpenFront change the intensity of the game for private and singleplayer lobbies.

When creating a new lobby, several options (such as changing maps and Game Conditions) can be selected by the host. Beneath the map choice is the choice of difficulty. The difficulty ranges between four levels:

  • Relaxed (Easiest Difficulty)
  • Balanced (Default Difficulty)
  • Intense
  • Impossible (Hardest Difficulty)

These difficulties do not change how nations act and play the game, they instead change how they get resources directly.

Difficulty modifiers affecting nations
Difficulty Base Starting Troops Max Troops Multiplier Population Growth Multiplier
Relaxed 2,500 0.5x 0.9x
Balanced 5,000 1x 1x
Intense 20,000 1.5x 1.1x
Impossible 50,000 2x 1.2x

Trivia

  • While there is a defined "Difficulty Modifier" function with large gaps between difficulty values (1, 3, 9, 18), this value is actually not used anywhere within the source code.
File:Difficulty.jpeg
This shows the difficulty selection screen, currently selected is the default choice.

See also