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Bots are one of the two types of non-player countries that spawn in OpenFront, the other being Nations. Every (public) game, 400 bots spawn into the map.
Behavior
Bots will always send out extremely small-scale attacks to their neighbors, slowly and gradually taking a few pixels of land at a time. This isn’t a real problem though, unless you decide to full-send, or allow nearby bots to build up too many troops. Each bot spawns somewhere random in the map, staying a fair distance away from other bots and never moving from their location until the game starts. Bots will also seem to always have two randomly-generated words in their country name, as well as never having a flag associated with them beside that.
Bots never do not create any types of Buildings or Units (Meaning they cannot send Transport Boats). Bots are able to own buildings by conquering land from a player or nation which has built a building.
Custom Games
In Singleplayer and in private lobbies, you can control how many bots you want to spawn using the Game Settings. The maximum, and also the default number of bots is 400. You can use the slider to adjust the bot number. Turning it to 0 will disable bots, leaving only nations and players in the game.
Bot Combat
Combat against bots is generally very easy, as they are given multiple debuffs when fighting against players and Nations. Namely:
- Troop loss against bots is lowered by 20%.
- Their population growth is lowered by 30%.
- Bots start with only 10,000 Troops.
- Their maximum population is lowered by 50%.
- Bots attack wilderness with 5% of troops.
Difficulty
Unlike Nations, bots are not affected by difficulty settings.
Names
Bots spawn with random names, made up of the name of a geographical area, and a type of region.
Bots can be identified by their muted colors, long names, and their type being displayed as "Bot" in their details.
Strategy
By abusing bots' slow and weak attacks, players may place a Building on the border with a bot, let it get captured, and then build another building of the same type, let it get captured, and so on, ending by capturing back all the territory. Given most buildings scale in price linearly, or even exponentially, this can save hundreds of thousands of Gold.