Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Create an account below if you want to be able to make edits.

Trading

From the OpenFront Wiki Project
Revision as of 09:33, 18 November 2025 by Lavodan (talk | contribs) (Improved formatting, added category, fixed factual errors)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Trading serves as a major source of Gold income and strategic depth, encouraging players to balance expansion, Alliances, and defense to optimize their economic networks.

Ports can only trade with other ports, and Factories only with nearby ports and Cities.

This allows players to establish internal trade routes between their own structures if they own multiple Factories. Trading between different players, often yielding greater rewards due to ally bonuses and increased distance between trade endpoints.

Trade Units are generated automatically from Ports (Trade Ships) and factories (Trains) over time, with the spawn rate decreasing based on the total number of that building type owned by all players, thus, the benefit of additional buildings diminishes due to scaling limitations. When a trade Unit completes its route, both the source and destination owners receive gold.

Longer routes grant higher payouts due to distance-based scaling.

The selection of trade destinations favors nearby, and allied buildings, making diplomacy and geography important factors in maximizing trade efficiency. While trade Units are protected when near the shoreline or their destination, they remain vulnerable while in transit. Enemy warships can intercept and capture trade ships, redirecting the trade or eliminating it entirely if no valid destination exists.


See Also

Contents